Subject: Re: AMAL + plotting
From: [email-masked] (Mikko Makela)
To: [email-masked]
Date: Thu, 9 Sep 1993 15:28:07 +0300 (EET DST)

Well, I used AMAL in my game Billiard Games to make ball (de)accelleration
better than I managed without it. It was the "Move" command of AMAL,
which made it to work, when used several times with different amount
of steps for same length of movement. If somebody wants to take look 
at that piece of code, I can mail it to him/her.

Mikko